Busting makes me feel ... good?

Kickstarter – So the Ghostbusters Board game had it's retail release on 11/11/15. As of his writing I still haven't received shipping notice for my "pre-ordered" game. I'm not really sweating it but on the comments section for this project people have had their pitchforks and torches ready since Halloween. (Initially promised to be in backer's hands by Samhain or 10/31 depending on your preference).

I've backed several projects over the years and am still waiting on some of them that have been hanging out there for three years or more. (Kingdom Death looking at you still, love the game but I'm still waiting on a bunch of stuff). None of them have delivered on time, at this point I just assume add at least three months to what the estimated delivery is and you might not be disappointed. So projects being late is to be expected.

This particular project had a high-ish buy in cost, lots of exclusive add-ons and a after the fact shipping charge. For the pledge you get quite a bit of stuff that isn't supposed to be offered at retail. The other big selling point was getting it prior to retail release.

Well due to some mistakes the product launched on 11/11/15 and the shipping company won't have all the pieces shipped until Christmas. It's too bad this happened as it's cause a lot of "feel bad" moments for fans that helped launch the game. What's worse is you can order the game from amazon at a sizeable discount with free shipping. 

I'm hoping all the cool extras help ease the bad feelings once the game arrives.


War Zone: Damocles - Kauyon Review

Warhammer 40,000 – I recently picked up the War Zone: Damocles box set of books. I've never really liked Tau that much and was going to pass on this supplement until I realized that there are some pretty good formations and data sheets for the Raven Guard and White Scars space marine chapters. As I play a variation on each of these from time to time I decided I better pick it up while it is current.

This format of book is new for Games Workshop and I hope they follow the format for future releases. One book is the narrative summary of the campaign in question and the other book details out the forces and gives additional rules for each one involved. It feels quite a bit like a smaller version of some of the Forgeworld Imperial Armour books. This is much more user friendly than the previous campaign supplements as you can just grab this book and the force you like and play.

The Raven Guard got some much needed love in this supplement. When the Space Marine Codex first came out I felt like they got the short end of the proverbial stick. The new formations give them rules that more accurately represent their fighting style and make it feasible to build a fluffy Raven Guard army that has some neat rules to make it play a little different.

Two of the formations allow you to choose the turn your Vanguard Vets come in and you can prevent them scattering when they deepstrike and assualt that turn. It looks like my sqaud of lightning claw vets that I built for the old Chapter Approved Raven Guard rules might see the table once more. I'm going to get a kick out of people picking them up and wondering why they are so heavy. (old terminator lightning claws). The other formation I like allows you to jump off the battle field back into reserves. I think this is a cool idea that might come in handy facing some forces.

The White Scars also got some neat formations that I'm looking forward to trying out. I will need to pick up some Scout Bikes. in order to play the one I want and so far they've been sold out locally.

You do get new Maelstrom Cards for the forces presented, I'm hoping they print hard copies of them as it's nice to have extras of the decks rather than trying to remember when to reference back to a page in then book.


Book Review - Damnation of Pythos

Horus Heresy – Ok I'm behind on reading the Horus Heresy books. Really I'm not behind, Black Library is just slow to publish them in a format I'm willing to buy and read. I refused to buy special editions and oversized paperbacks because they don't match the rest of my books. I also don't like to pay more then $11 for a book I'm going to read once. (Honestly there's only about 5 books in the series worth reading more than once in my opinion, not that the rest aren't good it's just that one time through is enough)

Damnation of Pythos follows a single-minded force of Iron Hands, who have a few Raven Guard and Salamaders that they saved from Istavan along for the ride. The sotry involves them tracking an Emperor's Children Fleet that they ambush after being exposed to a warp anomaly.

Trying to avoid spoilers here but if you've ever read any Warhammer books ever you know exactly what happens next. DUN DUH DUN. Chaos erupts and the heros unwittingly release an unspeakable evil on the galaxy. Aside from a few twists here an there it follows the formula to a tee. Even the amount of Flesh is Weak spewed forth by the Iron Hands commader make him feel like a charachature. 

That's not to say that I didn't enjoy the book it was still 1,000 times better than Fear to Tread

The twist with who the colonists are was unexpected and I thought this was going to be a Slaaneshi Cult through most of the book. It was surprising to find out they were Davinites and the Daemon they freed was an Undivided Daemon.


More Angels ... Another army completed

Warhammer 40,000 – The Angels Sanguine job is complete.

In total this one consisted of:
10 Tactical Marines
10 Scouts
100 Assault Marines
7 Space Maine Bikes
2 Razorback/Rhinos
1 Drop Pod
1 Landraider
1 Dreadnaught
1 Dante
1 The Sanguinor, Exemplar of the Host
1 Gabriel Seth
1 Brother Corbulo
1 Astorath 
1 Mephiston

This was a pretty fun project to paint up. The halved scheme was significantly easier to do than i thought it was going to be. Figuring out a way to do a three color with wash job to look good in the colors chosen was the most difficult part. The dark grey with earthshade wash experiment for the black worked out really well and i feel like I might be able to use the same technique in future projects.

I've uploaded photos of most of the units in the gallery.



Why I Suck at 40K - Tournament Report

Warhammer 40,000 – RIW Hobbies hosted a 1,000 point single source (no data slates/no forgeworld) event on November 7, 2015. This the the second casual raffle tournament they hosted  this year and it had a decent turn out of just under 20 players. The event was holiday themed with special missions that were variations on the core eternal war missions. 

Given the limitations of the event I opted to run a fairly balanced list (also just so happens to be composed of what I have completely painted):
HQ - Tech Marine w/combigrav
ELITE - Dreadnought multimeta, storm bolter in Drop Pod
ELITE - (5) Sternguard, Powerfist
TROOP - (10) Tactical Marines missle launcher, flamer in Rhino
TROOP - (10) Tactical Marines missle launcher, flamer in Rhino
FAST - (10) Assault Marines Thunderhammer, (2) Plasma Pistols
Chapter Tactics - Iron Hands 

Round one I faced an Imperial Guard player whose list consisted of (2) Taurox w/ Veterans, (1) Command Chimera, (1) Vendetta, (3) Wyvern. His army was nicely painted and was a really nice guy to play against. The mission was Purge the Alien with the first character killed coming back as a ghost. For some reason my dice turned against me in this game and I saw more ones on my rolls then I think I have in the entirety of 2015. Regardless of this fact the game was enjoyable and I learned a bit about how effective multiple small blast templates can be. I think I might need to invest in another thunderfire cannon to try a similar approach. The embarrassing final score was 15 - 3.

With my stellar performance in round one I faced a Space Wolf Player in round two. It turns out this was only his third game ever. Hearing this my Henchman/Demo Guy instincts kick in and I slow down to talk him through each stage of the game. I guess he was curb stomped in the first game so I opted to let him know when he has better choices with his units. The mission this time around was Relic with a twist that the relic is a turkey that runs around and beats the crap out of you when you catch it. Mid-way through the round it became obvious that this turkey was a bit over-the-top. The game was really fun as it felt more like a demo than a competitive game. At the end I tabled my opponent however I just barely squeaked out the win 5-4. 

The final round had us facing off against Santa. This is a weird mission where Santa hands out gifts to anyone within 12" of him. The gifts ranged from minor buffs to extra raffle tickets. If you roll a one then you roll on the coal chart. A roll of one on that chart removes you from the game, the other rolls a minor stat decreases. If you hit santa with a template or blast he grows huge and forces every unit within 12" to roll on the coal chart. Crazy mission but it was pretty fun. I face off against another Iron Hands marines player who ran an interesting (allow questionably legal list) He had (1) Librarian with command squad three melta guns in a drop pod, (1) librarian in a drop pod with three grav cannon centurions, (1) Scout Squad with sniper rifles, (1) tactical squad with 2 melta guns and a combiflamer in a drop pod (this is the one I question the legality of as I can't find anywhere that lets you take two special weapons in a tactical squad).

First turn I dropped my Sternguard behind the scouts and killed all but one of them, I moved the rest of my force within 12" of Santa and started rolling. Nothing of note came up on the gift table on my turn. My opponent dropped his centurions in in front of my Sternguard and dropped the tactical marines on the hill next to Santa. The chart saw Santa removing the scout from the game and buffing the WS of the squads that landed this turn. My Techmarine and sternguard were wiped off the board by grav fire. With this I see where the game is going he has endurance and iron arm on the librarian with the centurions so 2+/3+ saves all day, and the other librarian has melta powers from pyromancy.

The game goes back and forth with each of us losing units to Santa (those damn ones!) eventually it come down to me pushing him off the objective with my rhinos to prevent him from being able to get close and claim Santa. The game goes on for an extra turn however and he's able to wreck both rhinos because he bought an omniscope for the unit. After he gets the 3 VP from Santa the game ends 4-1.

The event was fun and I did wind up wining a Imperial Strongpoint Terrain kit. Which is a nice kit that I was actually thinking about buying. I was bummed I was beat out on the painting competition by a purple Eldar force. (I'm only bummed because it didn't appear to be based or finished...what was done is really nice looking) I'm looking forward to the next event which is supposed to be 1500, hopefully they'll allow forgeworld by then as I really want to try out my Fire Raptor.