Monster Hunter - Fully Painted

Board Games - Monster Hunter is a franchise know mostly for the Capcom video game series, there is also a film set in the universe. Now there is also a board game that allows you to battle giant monsters in a Co-Op style board game.

After you successfully hunt down a monster you’re able to craft gear and improve your stuff before you head out to track down bigger game. It sounds like a pretty faithful translation of the core game concepts and the monster miniatures are really nice. The details on the hunters are a little soft but my kids have played several of the video games and were impressed with the armor sets so I guess they’re pretty accurate.

Return to the Dark Tower

Board Games - The 80’s were a crazy time for board games electronic components were all the rage and the big daddy of them all was Milton Bradley’s 1981 Dark Tower. Recently Restoration Games did a Kickstarter to bring this classic back into production with improved components and some amazing miniatures.

Dark Rituals - Small Box Expansions

Boardgames – A staple of many miniature heavy boardgames are small box expansions. These small sets usually introduce a new character and a few monsters. It makes for a inexpensive means to add new content to a game and for a Kickstarted project it’s an easy add-on to bolster the funding.

These three sets for Dark Rituals introduce some new monsters and boss characters. Some of the sculpts are insanely creepy.

Dark Ritual - Witches Sabbath

Boardgames – The great thing about Kickstarter games is you get a ton of expansions right out the gate. Where the traditional model is release a game if it sells well then release more content, kickstarted games typically have all their content at launch.

Witches Sabbath is one of the big box expansions for Dark Rituals. To me it looks like the “graveyard” level with ghosts and tombs and a giant monster.

Super Dungeon Explore - Is it coming back?

Super Dungeon Explore - Is it coming back?

Board Games – Ninja Division (formerly Soda Pop Miniatures) has been posting up a new chibi game based in the Super Dungeon Explore universe: Super Dungeon: Conquest. Supposedly this game will give you a new way to play with the Master Class Miniatures they’ve been releasing as well as your existing collection. Oddly enough the rules they’ve released for free seem to be a variation on the Super Dungeon: Arena Rules that is a tabletop game. The units of measurement are in inches so I guess you’ll play with a ruler and dice. I don’t know that this is what fans of the property are looking for and the skirmish market seems to be flooded with properties with stronger rulesets.

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Terror Below - The Big Worm

Board Games - Terror Below was on Kickstarter last year. It’s essentially Tremors the board game without licensing the property and tying into the line of films. The game is played with wooden pieces that plyers use to try and escape the giant worms living below the surface. So yes the gameplay is real similar to the film.

While the game itself doesn’t use minis (I imagine to keep costs down) they did make one giant worm model that came with the Kickstarter.

Whatever Happened to ... Dreadball Extreme

Dreadball – Mantic Games. the kings of making a budget minded version of someone else's IP. Well at least that's what they used to be known for. Need a cheaper fantasy army that looks different check out Mantic. They've grown leaps and bounds since they started out but I still always get that store brand feeling with most of their games. I haven't had a chance to try out Walking Dead yet, but from what I've seen it might be the game that breaks Mantics mold for me.

Dreadball was a futuristic sports ball game that seemed to be a rift on Blood Bowl. The difference being I actually enjoyed the demo I played of Dreadball. Not enough to invest but it was fun. That is until they announced the Kickstarter for Dreadball Extreme. Prison Rules seemed up my alley and I was excited.

After the Kickstarter wrapped and the core box was delivered there were delays and changes to the rest of the releases for game. Extreme ceased being it's own game and became more of a optional way to play the core game.

I got as far as reading the rulebook on this one. The negativity from the Kickstarter boards killed any excited I had for the game and it sits shelved. I had hopes of bringing it out eventually, but with a fresh version of Bloodbowl as well as Guild Ball; I think that niche market is flooded.

Is Dreadball still kicking in your area? Was it EXTREME enough to survive? Let me know in the comments below.

The Others: Seven Sins – Lust

The Others: Seven Sins – Lust

Board Games – The sins keep coming as I work my way through the expansions for The Others: Seven Sins. This time around is Lust. When I first saw this models I was a little confused as there's nothing sexy about them. The typical super sexy girl/guy treatment doesn't exist which through me for a loop initially. 

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On the painting table ... The Others: Seven Sins

On the painting table ... The Others: Seven Sins

Board Games – Having painted the Heroes and some of the monsters, it was only a matter of time before the rest of The Others: Seven Sins would hit my painting table. I'm bummed i haven't had time to work on my own set or actually play this game but I think I might try and push it for after my current 40K campaign wraps up. The game is very well designed and the models are great so I need to play it.

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Whatever happened to ... Relic Knights

Whatever happened to ... Relic Knights

Random – Several years ago there was a huge boom in new Skirmish games, it seemed like every few months something new and exciting was catching on or being Kickstarted. I'm not sure if it was because Warhammer of both varieties was feeling stale or if it was just the market was ripe for something fresh and new. Today let's take a look back at some of the stars that seem to have burned out too soon (at least in my area, if these are booming where you are let me know why).

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Reaper Bone 3 Delivers

Reaper Bone 3 Delivers

Kickstarter – After some minor delays the Reaper Bones 3 Kickstarter arrived. I didn't go whole hog on this one as I don't play D&D I don't really need a boatload of Fantasy models, even if it's an amazing deal. While this was running my group was playing quite a bit of Frostgrave however, so I did pick up the Graveyard set to fill out my board.

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Sin City ... Welcome to Haven

Sin City ... Welcome to Haven

The Others: Seven Sins – I recently received a big box of stuff for the C'MON kickstarter The Others: Seven Sins. (yeah the name is a bit long... I'm just going to call it The Others). As wil most C'MON kickstarters it was late about five months or so, nothing compared to the several year delay of Kingdom Death or Relic Knight but still a sizable delay. I'm not sure how their estimator still has a job with that kind of track record, but honestly this wasn't something I was super eager to get, the amount of stuff you got for $100 was pretty sick and even if the game turned out terrible they'd be fun to paint.

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Beware Ninjas

Beware Ninjas

Ninja All-Stars – I recently received a big package from Soda Pop Miniatures containing the backer rewards for their Ninja All-stars Kickstarter. Since they've taken over running their own Kickstarters everything seems to be delivering on time or at least really close. Makes me wonder who was at fault for the Relic Knights debacle (Really a shame because it's a great game with a fun system and background that got the shaft because of the way the Kickstarter went)

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Busting makes me feel ... good?

Kickstarter – So the Ghostbusters Board game had it's retail release on 11/11/15. As of his writing I still haven't received shipping notice for my "pre-ordered" game. I'm not really sweating it but on the comments section for this project people have had their pitchforks and torches ready since Halloween. (Initially promised to be in backer's hands by Samhain or 10/31 depending on your preference).

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On the painting table ... Kingdom Death: Monster

Kingdom Death – After having a few play sessions of this game I've decided to focus on getting the core monsters and survivors painted up. Initially I started with a grey base for the face cobblestone/gravel bases I made. After seeing them on the board I decided that I needed to match the color of the board. I mixed up a really dark brown color and repainted all the bases. From there I worked up the highlights to match the sepia tone of the game board. I'm really happy with how much better these match the game board.

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Legends of Super Dungeon Explore

Kickstarter – I haven't promoted many Kickstarters lately as there hasn't been much that caught my eye, that's changed now however. Sodapop Miniatures is running a kickstarter for their a second edition of the core Super Dungeon Explore box as well as the Legends expansion. This is very exciting.

The second edition isn't really something I need because I got the updates with Forgotten King, however the Legends expansion is something I've been eager to pick up. Essentially it adds the ability to level up your characters and play a more narrative campaign. This is exciting because it gives me something to possibly do with the Chibi stuff I got a while back and still haven't got around to writing rules for. They met funding in 15 minutes which is pretty crazy and are unlocking stretch goals like crazy. 

If you're a fan of the original game or just interested in a simple fun game you should check this out.

Kingdom Death - Surviving the Lion

Kingdom Death – After assembling all the core game monsters and basic survivors I was able to get a basic paint job on the models needed for the First Story. My play group has been anxiously waiting to play this game since I backed it on Kickstarter several years ago. So it wasn't hard to get three more players to join me on the first adventure into the nightmare realm of Kingdom Death.

The rulebook throws you right into the game it functions very similarly to a modern video game which walks you through the basic actions and teaches you through experiencing the game with minimal reading of the game rules. Essentially follow the walk through and you learn the basics of the game, this is brilliant because it makes teaching the game really easy. (Not to mention I didn't have to remember a bunch of rules right off the bat.)

After naming our characters we followed the instructions and set up the Lion AI deck and began the showdown. (Note: we didn't catch the adjustments needed to fight the various levels of creatures until we were deep into the battle. Fighting a 25 wound lion is way harder than fighting a 10 wound lion.)

 Right off the bat my character got mauled and I thought it was going to be the end for me. Luckily my compatriots were able to roll multiple critical hits to bring the Lion down to a more managable number of wounds. I recovered and got back into the fight. Miraculously we survived out first encounter and looted the corpse for useful materials.

The next stage of the game is the settlement phase. This is where you go back to your camp and spend resources to build things or innovate cultural events. The innovations allow you to move the story forward and grant access to new gear and abilities. We rolled up our settlement and have a total of 12 people. (It seemed like overkill at the time, but you do need every body you can get) Once of our survivors had to stay at the camp staring as the lanterns to gain insight. Which meant that player made a new survivor from the pool we have to go on the next hunt. We built a skinnery and bone smith with our initial endeavors as well as crafting a vest from the body parts we had.

Each settlement phase you fill in a timeline box and at various stages trigger a story event. Which you do immediately. The core rule book has a ton of these events and it feels like a choose your own adventure book when you have to flip through the pages to find your event. 

After the settlement phase is the ideal time to end your gaming session. You fill in what you have and make notes for the next time you get together.

Since it was still early and everyone was enjoying the game we moved on to the Hunt phase. During this phase you pick a monster to hunt and set up the hunt board per the description on that monsters showdown phase. The survivors move along the track revealing cards at each stage. The cards are events that can help or hurt the survivors as well as actions the beast may take while you stalk it. Once the monster and survivors meet in the same space you move to the showdown phase.

Each showdown gives you a layout to set up the monster and terrain cards. The terrain are heavy cardboard chits with a card that describes what it does. You then deploy your survivors according to that map and begin the showdown. The monster goes first and flips a card to see what it does. After it takes it's action the survivors take theirs. You can move up to your movement and then take an action. We pretty much just took turns swinging at the lion attempting to kill it. Each time you hit you flip a card from the hit location deck it lists the effects of your strike. These include critical hit events as well as what happens if you fail to wound. (Hint the lion doesn't like being poked in the ass). Each time you wound you remove a card from the AI deck when the deck is gone you've killed the monster.

This beast went down fairly easily and we salvaged some useful bit that we took back to our settlement. During the settlement phase we experienced an earthquake that gained us another founding stone. We took our body parts to the Bonesmith and made an axe and sword. We also made vests out of the useful hides we gathered. (Note the nifty paper towel vests one of my buddies created, a subtle reminder i still have a metric ton of minis to assemble and paint)

Some of our survivors aged and began gaining weapon proficiencies. Which seem like they'll help us in the long run. We also triggered the Screaming Antelope story event which gave us a new monster to hunt.

Eager to see what this beast will be like our brave survivors start the hunt for the Screaming Antelope. This hunt is much different and causes our survivors to spend all their survival during the hunt phase chasing down the Antelope. Eventually we catch it and begin the showdown.

The beast swallows one of our survivors in it's maw and dismembers her. It rams me and smashes my jaw three times and leaves me bleeding out on the ground near death. Our other survivors wound it, but as it eats the other arm of the survivor it swallowed it heals back up. Things are looking grim as we slowly reduce it's health and it vomits up our armless companion. It's next charge swallows our axe wielder and dismembers one of his legs. We fail to hurt the beast and it took his other leg. Outraged we began throwing our stones (not the best idea) and crit the thing to death. It vomits out our friend who will have to retire when we drag him back to the camp, but survived so we get the endeavor point to spend.

As it's now very late we decide to call it quits and make our notes for the settlement phase where we'll begin the next session.

Overall my group loved the game. It's really fun and the mechanics are very clever. The co-op aspect of the game really shines with the comradely and I can't remember the last time we laughed so much during a game. The stuff that happens is just insane. I like the fact that you play a settlement rather than a character. It opens up the opportunity for new people to sit in as well as making it easy to keep up if someone gets hurt or removed from the game early. I'm pretty sure it would be a good idea to rotate around the survivors to keep all of them around the same level but right now we're just going to wing it.

Kingdom Death - 22lbs of Awesome Arrives

Kingdom Death – The wait is over. I finally have Kingdom Death: Monster in my hands, and it weights more than my son. Before I even opened the box I was impressed. The shipping box is branded and labeled with exactly what's inside. Where you open the box there are two more boxes. One is the core game, the other is the Survivor Level bonuses. Both are well branded and fit everything perfectly. Almost every other Kickstarter I've backed the box arrived with a mishmash of stuff tossed in a box and covered with packing peanuts. Not the case here, no need for any packing materials because the box is exactly the right size.

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Kingdom Death Arrives ... sorta

Kingdom Death – After several years of waiting Kingdom Death has finally arrived, or rather part of it. The first box that came was the small box of rewards which included Candy and Cola, White Speaker and any extras I ordered. It also came with a t-shirt, and pack of gummy bears.

I haven't had a chance to put the models together yet but at first glance these ae really high quality plastics. I can't wait to get these together and get my brush on them