First and Only - Gaunt's Ghosts

Warhammer 40,000 – Gaunt’s Ghosts hold a spot near and dear to many people’s hearts so when they came out in plastic I assumed I’d be seeing them on my table. These were really fun to paint up and the camo was way less complicated than I assumed it would be. By using contrast paint over the green base it was pretty simple to add the patterns.

Maelstrom of War - Blood Angels vs. Twilight Ravens

Maelstrom of War - Blood Angels vs. Twilight Ravens

Warhammer 40,000 – My usual Chaos opponent has been building a cool Blood Angels force using bits from the Horus Heresy line. So far what he has looks very cool and pretty brutal. Having built a solid 1000 point core force he’s been borrowing models from my collection to see what else he wants to add for his final 2000 point army. I’ve been experimenting with my CP Farm list adding in other elements to see if I can make other thing i want to play more functional. I realize the Guard + Blood Angel battery might not be feasible after the next FAQ but until that drops I’m going to play as many games as I can. I really like how the small Guard contingent works, they can hold objectives, drop mortars on things they can’t see, surprise an attacker with Brutal Traps and combine to be a giant blob of surprisingly effective attacks.

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It ain't easy being green ... Astra Militarum

Warhammer 40,000 – Cadians are always a popular choice, particularly for a basic 3C + Wash paint job. Castellan Green, Agrax Earthshade and some metallics make quick work of these bad boys. 

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Escalation League - Session Three Final Week

Escalation League - Session Three Final Week

Warhammer 40,000 – Escalation Leagues are typically a sneaky way to get people to finish off a force or get a reasonable amount of models painted. Which is great because typically you win the war against gray plastic thorough escalation. Tying it into a campaign system is just a bonus. 

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Escalation League - Week 2

Escalation League - Week 2

Warhammer 40,000 – Life finds a way ... to change your plans. This week due to unforeseen events what was going to be a full house gaming session turned into a 2v1 battle. I had to had my group for the next session of this league to fight against a combined Imperial Guard/Space Marine force. 

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Simple Green - Astra Militarum

Simple Green - Astra Militarum

Warhammer 40,000 – Sometimes the simplest paint jobs are the best. Astra Militarum are the ground pounding basic infantry of the Imperium. Tanks and numbers are their claim to fame. Sadly you often seen these forces as a sea of grey. I'm not sure if its the color scheme or shear quantity of models but it's rare to see a fully painted Imperial Guard force. 

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Battle Report – Imperial Knights vs. Astra Militarum (100PL)

Battle Report – Imperial Knights vs. Astra Militarum (100PL)

Warhammer 40,000 – When 8th edition came out I had decided to focus on learning to play my core troops and leave the super heavies in the cabinet until after the first of the year. The majority of my local group has stuck by that, except the guard players have been chomping at the bit to put the Baneblade variants on the table. Being as I really want to play my Knights more often I put out a warning, "In the event someone brings and Super Heavy and I'm paired against them, I'll be running a four Knight list." This week guess what I got paired against?

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A shot in the dark ... Astra Militarum

 A shot in the dark ... Astra Militarum

Warhammer 40,000 – Snipers on paper seem like a great investment. Being able to pick out characters and cause mortal wounds should be amazing. In practice it's pretty hit or miss. I run Space Marine Scouts often and on a good day they roll a ton of 6's and cause my opponent a ton of grief. But most times they do a wound or two and then draw fire until they disappear.

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Battle for Konor Week One – Three vs Three Team Battle

Battle for Konor Week One – Three vs Three Team Battle

Warhammer 40,000 – Our week one event went off with only a minor hitch. Two of our players couldn't make it which left us with 6 guys. It would have been easy to play a team of two and a one vs. one game, but because three of the players hadn't played since 6th edition and hadn't had any play experience we opted to do a team battle of 3 vs. 3 (total of 1500 points per side).

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