Iron Hands Successor Chapter - More Marines

Warhammer 40,000 – This Iron Hands Successor Chapter just keeps growing. Just when I think I’ve painted the last of it my client finds a few more marines that he needs done to match. Which is great since I love this color scheme and it’s relatively simple to keep unified over the course of several batches.

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Iron Hands Successor Chapter - Additions

Warhammer 40,000 – I’ve been slowly painting additional models for this Iron Hands force in small batches. It’s always fun to see what new (old) model finds it’s way onto the custom printed bases, each time they cross my table. This time around are a few more characters, a dreadnought, some special weapons and a very old terminator.

Iron Hands Successor Chapter - Additional Elements

Warhammer 40,000 – This Iron Hands Sucessor Chapter has been slowly coming together. While it’s my least favorite way to paint an army the color scheme for these is simple enough that I don’t mind the piecemeal nature of the project.

Dark Angels Death Watch and Iron Hands Successor

Warhammer 40,000 – Everybody is trying to get their armies ready for ninth edition so I’ve had quite a few random batches of models cross my tabletop. Looking at some of these I’m guessing Chinese Resin if freely flowing again now that deliveries are getting more normalized.

This batch has some Dark Angel Primaris, a variety of Deathwatch models and an old school Razorback for an Iron Hands Successor Chapter.

Iron Hands Successors

Warhammer 40,000 – Earlier this year I painted a Iron Father Ferrous in this custom scheme. These two models are part of the same force and look to be using some cool third party bionics.

Raptors - With an Iron Hand?

Raptors - With an Iron Hand?

Warhammer 40,000 – Chasing the meta can be a fickle thing. Particularly if you’re not actively playing in tournaments, since the “meta” for certain style events can be incredibly different than what’s going on in your own circle of players. For many of the competitive lists people try to emulate are built to play a very specific mission set.

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Space Marines: Iron Hands - Big Guns?

Warhammer 40,000 – So Iron Hands are the new Boogie Man, which is understandable I suppose. Durability combined with starting in their special Combat Doctrine Bonus as well as being able to inherently re-roll ones on heavy weapons is very strong. Playing Iron Hands proper is very solid, and your can take it further with Successor traits to tweak your abilities to fit your list. Their special character and chapter relics are really strong so losing access to them hurts a bit.

Not having put my big tanks on the board in quite some time I started messing around with some lists that might be fun to play.

BATTALION

HQ - Captain: Jump Pack, Storm Shield, Thunder Hammer
HQ - Techmarine: Combi-grav, Power fist, Servo-arm Relic: Iron Stone Warlord: Adept of the Omnissiah
TROOP - 5x Intercessors: Stalker Bolt Rifle, Chainsword
TROOP - 5x Intercessors: Stalker Bolt Rifle, Chainsword
TROOP - 5x Intercessors: Stalker Bolt Rifle, Chainsword
ELITE - 2x Company Veterans: Chainsword, Combi-plasma
ELITE - Relic Whirlwind Scorpius: Scorpius multi-launcher

SUPER HEAVY AUXILIARY
LORD OF WAR - Relic Typhon Heavy Siege Tank: 2x lascannons

While this list is unlikely to do much other than irritate my opponents it will be pretty difficult to deal with at 1500 points. The techmarine warlord will hide behind the Typhon with the Veterans flanking him to keep him alive. With 22 wounds, a 2+ save and a character hanging around to reduce incoming damage and heal D3+1 wounds each turn I don’t think my siege gun will be going anywhere.

To further annoy my opponent the Scorpius will hang out out of LOS shooting twice every turn. I could potentially park it behind the Typhon to take advantage of the Iron Stone and Techmarine healing in a solid little castle.

The rest of the list is pretty much filler. The intercessors are armed with the Stalker to take advantage of the Devastator Doctrine and the Smash Captain is there to run off and do work.

Taking the same idea and running with it I came up with an alternate version of the list featuring a Fellblade. Again I’m not so sure its any good, but I might enjoy putting it on the table a few times just to knock the dust off some of my bigger models.

BATTALION

HQ - Captain: Jump Pack, Storm Shield, Thunder Hammer
HQ - Chaplain: Recitation of Focus, Litany of Hate, Bolt pistol
HQ - Techmarine: Combi-grav, Power fist, Servo-arm Relic: Iron Stone Warlord: Adept of the Omnissiah
TROOP - 5x Intercessors: Stalker Bolt Rifle, Chainsword
TROOP - 5x Intercessors: Stalker Bolt Rifle, Chainsword
TROOP - 5x Intercessors: Stalker Bolt Rifle, Chainsword
ELITE - 2x Company Veterans: Chainsword, Combi-plasma

SUPER HEAVY AUXILIARY
LORD OF WAR - Relic Fellblade Super-heavy Tank: Twin heavy bolter, 2x Quad Lascannon, Demolisher Cannon, Accelerator Cannon.

Essentially this is the same idea kicked up a notch. The techmarine and chaplain hang out behind the giant tank buffing it up and making it impossible to kill.

Imperial Knights Brave the Snow

Imperial Knights Brave the Snow

Warhammer 40,000 – To go along with the Tempestus Scions for I just wrapped up my client has a Knight Household detachment he wanted to match his existing Iron Hands Successor Chapter. Since the Knights could be fielded alongside either Imperial force they would share elements with both forces.

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Happy Memorial Day

Happy Memorial Day

Warhammer 40,000 – In honor of the holiday I spent some time while the kids were taking a nap to build some Sternguard Veterans. I used the finecast bits from the old Iron Hands Chapter Approved box that I've had sitting on the shelf since Christmas to make them. I figure when they aren't acting as their own squad I can use them as sergants in my Tactical Squads to represent the Iron Hands chapter trait. 

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